Just grabbing the Sword in Kirby Melee 1 can easily get you close to 100 kills and by getting up real close to King Dedede with it is enough to get upwards to a 18 hit combo before the ability wears off. However, it's gamebreaking use is really shown in Kirby Melee 1 and vs. It has a three-hit combo that has pretty good range and can absolutely murder opponents. As far as the Copy Abilities go, the Sword ability is hands down the best one to use in this game.Once one gets used to how the Swerve Star handles, it becomes a very strong contender for the most reliable (and controllable) machine in the game. While it's unable to utilize boost panels and it has mediocre durability and gliding ability, its acceleration is utterly unrivaled, its fast-or-stopped nature makes it incredibly precise, and its top speed is among the highest in the game, beaten only by even more gimmicky or specialized (to the point of Awesome, but Impractical) vehicles like the Formula Star, Turbo Star, Bulk Star, and Hydra (and the Dragoon, but that's a flat-out Game-Breaker). Its gimmick is having no turning ability whatsoever while in motion on the ground, coming to a dead stop while the A button is held, having the ability to quickly pivot while stopped, and instantly accelerating to top speed when the A button is released. To a considerably lesser extent (but more readily available), the Swerve Star.Dragoon is so overpowered that many players who play City Trial with friends often make an agreement to not go for the pieces during a game. And unlike its fellow God ride, Hydra, it doesn't need to be fully charged to get going. And unlike rides like the Wing and Jet Star, its ground speed isn't sacrificed for its air speed (it's not much slower on the ground than the Formula Star), so it can do well in standard races and drag races too. Powered up correctly, it can even match King Dedede. Its offense and defense, while not as high as Hydra's, is still very beastly and surpasses almost every other ride available, which makes it a monster in Destruction Derbies and Kirby Melees. It has the best gliding ability of an Air Ride machine, which makes navigating the map a cinch and allows to easily dominate the High Jump and Air Glider events. The ride can be assembled in City Trial by finding its 3 pieces inside boxes scattered across the map, and once it's assembled, it proves to be an utterly broken Master of All. Fan Nickname: The Wagon Star is often called the Chinese Take-Out Box, fitting to its design.Players and fans, on the other hand, consider it one of the GameCube's best games and feel that the seemingly simple control system can lead to pretty in-depth gameplay, especially in the City Trial mode. Critical Dissonance: Critics weren't impressed with the game, with many calling it too easy and simple and claiming that it didn't stand up very well with Nintendo's other racing series like Mario Kart and F-Zero it ended up a MetaCritic score of 61.The game was even referred to as such in Kirby's Dream Collection. But over time it's amassed a huge dedicated following, specifically because of City Trial and the game's simplistic control scheme. Cult Classic: While the game did well enough commercially, it didn't excitedly light up the gaming world when it hit.Many find the experience to be quite distinct from what's offered by other racing franchises. Best Level Ever: Out of the 3 core modes the game has to offer, City Trial is remembered most fondly for allowing players to freely roam a wide 3D space and for its unique competitive mechanic where you compete against each other to create a potent vehicle before taking it into a competition.Even better? Many of those tracks would be borrowed from the Japanese version of Kirby: Right Back at Ya! such as Dyna Blade, Station Fire, Item Bounce and Dense Fog Today. Notable entries include Checker Knights, the Dyna Blade theme, Machine Passage, Celestial Valley, and Frozen Hillside. Awesome Music: Not surprisingly, this game offers an impressive arrangement of tracks.
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