This means you can easily locate a new mine when your active mines get depleted. They should be disconnected from the road network.) everywhere. You start with 6 Geologists) you should map out any mountain range you can find and then build unconnected mines(This means, establish the build site, but do not start building the mine. When you start sending out Geologists(They have about a 5 range, so establish a flag up in the mountain about 5 or 6 tiles deep, and send 3 to each flag. I usually have 5 coal, 3 iron, 1 gold for an initial manufacturing economy. Any sizable internal watersource should also have its own fishery.Īs for mining, you need many coal mines, an adequate supply of iron, and few gold mines. Donkey Breeders should be built(At least 1) for large maps with optimized road layouts in heavy resource areas.įisheries are a very important initial food source, and remain necessary throughout the game.They should be built with one screen interval. I think the optimal setup it 3 farms, 2 windmills, 2 bakers, but this depends heavily on how many Breweries and Donkey Breeders you have. 2 farms should keep 1 Windmill and 1 Baker occupied with some spare grain. Try to give them 2 tiles worth of space between them and any nearby road or structure. Foresters have a planting range of 6.įarms require 5 fields to operate at a constant 100%. Remove any unnecessary road leading to it to optimize planting area. Foresters, once occupied, do not require a road connection to function. 1 Forester can supply 2 Woodcutters, although I like to build them in a chain where it's Woodcutter - Forester - Woodcutter - Forester - Woodcutter, etc. When you get to the point where you do need a forester you should place it in the area least useful for farming thin passes between mountains and the like are preferrable. Woodcutters have a harvesting range of 6. This will also open up a lot of farming area for later use. Once a forest is stripped you destroy the woodcutters and rebuild them at the next forest. On most maps you should be able to do without foresters for a long time, instead relying on stripping forests with 4-8 woodcutters as you expand. When you are bordering the enemy you should invest in catapults, which are able to deplete and destroy enemy military buildings(I have never checked the range, it's somewhere around 10 tiles). Your interior Barracks, once built and manned, will not require a road connection anymore, so if you're wasting land with those roads you should disconnect them.Īs you get closer to the enemy borders you should switch exclusively to Watchtowers and Fortresses(Use a Gatehouse in a pinch), all of which should allow coins. You should place your military buildings around the edges of arable land to optimize farming area. Build so that you can delete half your expansion structures without losing territory(Apart from some tiles at the extreme edges). With initial expansion you can at most build 7 tiles(With Barracks) away from your last military building, which means you're wasting over 50% of your total expansion area. Try to plan your expansion initial military buildings will always have a lot of overlap, so it can often be worthwhile to build with closer intervals than is possible so that you can remove superfluous buildings. You should keep building barracks until you're within 1 and 1/2 screen away from your enemy's borders. Border markers appear on the last tile and are unusable):įor initial expansion you should use the Barracks as they allow for the quickest expansion rate, disallow coins for these interior buildings as it is a waste. Military building expansion area(Diagonally. A couple of things I've learned from playing the game for 15 years.
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